TheLast of Us 2 : Liste des codes de coffres. Voici notre guide qui vous indiquera prĂ©cisĂ©ment oĂč trouver un coffre et la combinaison nĂ©cessaire pour l’ouvrir. Le contenu
What Font Was Used in The Last of Us Logo? “Press Gothic” is the font used in The Last of Us logo. This font is designed by Aldo Novarese, Patrick Griffin and published by Canada Type. You can purchase it from the link below. The Last of Us Font Free Alternative If you don’t feel like buying this font, It’s ok. We’ve gathered a free font similar to The Last of Us logo font for you. This font is designed by KC Fonts. You can use the font in your personal projects. Download for free and enjoy. About The Last of Us The Last of Us is an action-adventure video game developed by Naughty Dog. This survival horror video game is published by Sony Computer Entertainment. The game was released for the PlayStation 3 in 2013 and for the PlayStation 4 in 2014. Players in this game control Joel who is a smuggler tasked with Ellie, a teenage girl. The relationship between them is the central focus of the game. Players can use different weapons to defend against hostiles. Up to eight players are allowed to play in the online multiplayer mode. The Development of this cooperative competitive game began in 2009. The game was released soon after Uncharted 2. Neil Druckmann and Bruce Straley were the directors of the game who worked hard on the creation of the story and characters. Gustavo Santaolalla composed the original score of the game. The game received critical acclaim upon its release and it was highly praised for the narration, gameplay, and direction and also the depiction of the characters. This game that was one of the best- selling games on the PlayStation3 sold over million units in its first week and 17 million by 2018. The game won multiple Games of the Year awards and became one of the most awarded games in history.
Tousles emplacements, codes et combinaisons des coffres de The Last Of Us 2. Guide trophées, astuces et solutions. Cambrioleuse. Passer au contenu. GuideJV.com. Guides, Trophées, SuccÚs, Astuces et 100% Actu.
I would love to play this game. Seeing it here, got me thinking, This is Unbelievable! Wow! But then i saw some gameplays of this with RPCS3 emulator. Even on a 1050ti , it runs poorly with average sub-30 fps. On my 950m, I don't even want to imagine how it will run. But meh, fuck it, I will try it!
Regardezdans le coin au sol pour trouver la note avec le mot de passe pour ouvrir le coffre-fort. OĂč est le coffre-fort : Redescendez au niveau inondĂ© et vĂ©rifiez derriĂšre le comptoir Ă  gauche prĂšs de l'entrĂ©e. Il y a une porte derriĂšre le comptoir qui mĂšne Ă  une piĂšce plus petite avec le coffre-fort. Combinaison: 22-10-56. Deridder45 51 91,570 13 1 hanv1l 47 53,154 11 0 1920x1080 - The Last of Us part 2 Ellie's guitar Tloze360 41 62,954 11 0 hanv1l 39 52,101 7 0 1920x1080 - The last of us part 2 District Tloze360 36 41,553 3 0 hanv1l 31 26,571 4 0 ASR-94 29 40,976 11 0 Deridder45 25 20,000 2 1 3840x2160 - The Last of Us Part II - Ellie Outbreak Day 2018 theomeganerd 24 96,427 9 0 1920x1080 - The Last of Us Part II - Ellie JosephDewitt 24 54,704 10 0 ASR-94 24 12,948 1 0 Tloze360 24 18,307 2 0 hanv1l 22 23,240 4 0 Deridder45 21 16,421 2 0 hanv1l 20 20,284 6 0 theomeganerd 16 152,951 18 0 theomeganerd 14 83,099 11 0 hanv1l 14 15,920 2 0 hanv1l 9 15,067 3 0 hanv1l 9 25,749 4 0 3840x2160 - The Last of Us Part II Ellie Fan Art 8 33,584 7 0 AvengerVulcan 8 17,240 1 0 AvengerVulcan 8 25,895 1 0 hanv1l 7 18,649 1 0 hanv1l 7 17,035 1 1 Artist Juan Carlos Guzman 7 11,050 1 0
Codecoffre The Last of Us 2 : On vous donne toutes les combinaisons 19 jui 2020 The Last of Us 2 : Nombre de chapitres, durée de vie
You’ll need to find every The Last of Us 2 safe code and combination if you want to open safe in the game, and earn the Safecracker trophy. Things like The Big Win have tripped a few people up and if you don't crack stuff like that open you'll miss out on valuable scrap, supplements, ammo and crafting supplies. If you’re really lucky you can also nab upgrades and weapons for your efforts. Coming up we’ve got all 14 The Last of us 2 safe codes and combinations, as well as The Last of Us 2 opens in new tab codes for a couple of vaults and doors you can also open up to get at the treats inside. The Last of Us 2 tips opens in new tab The Last of Us 2 map opens in new tab The Last of Us 2 workbench locations opens in new tab The Last of Us 2 training manuals opens in new tab The Last of Us 2 weapons and gear opens in new tab The Last of Us 2 Easter eggs opens in new tab How long is The Last of Us 2 opens in new tab The Last of Us 2 new game plus opens in new tab The Last of Us 2 ending opens in new tab The Last of Us 2 trading cards opens in new tab The Last of Us 2 coins opens in new tabJackson PatrolJackson Patrol safe codes and combinationsImage credit SonySafe 1 Inside the MarketSafe combination 072013 Contents Scrap and supplementsYou’ll find your first safe on patrol with Dina in the market you reach by climbing up this truck. Once inside you’ll have to put on gas masks because of spores and push through a couple of rooms, and eventually a fungus covered crack in the wall. You’ll find the safe behind the first door on your right after the gap. The combination is “the date my good boy got employee of the month”. That’s on the notice board just outside 072013. Seattle Day 1 DowntownSeattle Day 1 DowntownSafe 2 Inside the CourthouseImage credit SonySafe combination 860722 Contents Scrap and supplementsTo get to the safe inside the Courthouse you’ll have to climb this truck to reach a window that will get you inside. There will be some infected you’ll need to deal with before you can access the basement. The safe is in the office next to the elevators. The door is locked but you can smash the windows to get in. The combination is on the whiteboard 860722. Safe 3 Westlake BankImage credit SonySafe combination 602306 Contents Pump shotgunYou’ll have to squeeze through the dark opening at the base of this collapsed bank to access this safe, which is actually a bank vault. Again there are infected to deal with inside, but once they’re clear you’ll find the vault via the area behind the cashier counters. The combination is in the bag next to the body you find immediately inside the vault area 602306. You can get the pump action shotgun inside, as well as an Easter egg in one of the safety deposit drawers. Safe 4 Gate West 2Image credit SonySafe combination 0451 Contents Scrap, supplements, a health pack and a collectible trading cardThis safe is tucked away at a checkpoint and can be accessed by squeezing through a gap in the fence. A large message on the wall says to use the gate code which you’ll have on your Checkpoint Gate Codes note. It’s 0451, a Deus Ex reference. Inside the safe you’ll find supplements, scrap, a health pack and a collectible trading card. Seattle Day 1 Downtown Capitol HillSeattle Day 1 Downtown Capitol HillSafe 5 Thrift StoreImage credit SonySafe combination 550133 Contents Ammo and a health packTowards the end of the Capitol Hill level you’ll reach an area covered in trip mine booby traps. As you move though carefully you’ll eventually pass through a Martial Arts gym and out the other side where you find a thrift shop full of old furniture near a yellow taxi. Through the door at the back you’ll find a noticeboard with a letter stating that a safe combination is the last six digits of Staci’s phone number’. Through the door on the right you’ll find the phone number in a bathroom which will give you the safe code 550133, and through the door on the left you’ll find the safe, along with a clicker. Inside you’ll find ammo and a health pack. Seattle Day 1 The Tunnels Seattle Day 1 The Tunnels The Tunnels door code Soda can combinationImage credit SonyDoor code combination 15243 Contents Ammo, supplements and crafting suppliesNot long after you have your first encounter with the shamblers in the red lit tunnels you’ll find yourself in a narrow corridor with a couple of side doors, one of which will lead into a break room with vending machines and a coffee pot it’s just before the gate blocked by a barrel with the exit visible on the other side. Inside there’s a door locked with a combination. Around the corner from the door is a table with a note telling you to get a soda to find the code, and nearby is a vending machine you can smash open to get the soda can inside. On it, a note will give the first three numbers of the combination - 152 - and tell you to figure out the rest’. Fortunately, the combination lock only has five buttons so all you have to is figure out where the three and the four go. The final combination is 15243. Seattle Day 2 HillcrestSeattle Day 2 HillcrestSafe 6 Hillcrest Garage safeImage credit SonySafe combination 30-82-65 Contents Short gun holster, scrap, ammo and crafting suppliesWhen you’re moving through Hillcrest you’ll find a back alley garage you can access by moving aside a green dumpster. It’s in the area with the bike and liquor store, as well as a hair salon and tattoo parlor which you can get through to reach it. Inside there’s a safe, as well as some infected. However the combination for the safe is in a closed up bar you can access through a pet store on the other side of the main street. Be careful as there’s a shambler in there. Kill the infected and check the wall in the bar kitchen to get the combination 30-82-65. It’s one of the harder ones to get as it rewards you with the short gun holster, letting you carry two pistols at once. Seattle Day 2 The SeraphitesSeattle Day 2 The SeraphitesSafe 7 Apartment bedroom safeImage credit SonySafe combination 10 08 83 Contents Ammo and supplementsWhen you leave the theatre looking on route 5 to reach the hospital you’ll eventually see this apartment block. The main door is locked but you can either get in via the basement window to the laundry room to the right of the main door, or by climbing the truck outside to reach the balcony. You’ll need to reach the balcony to get into the upper floor apartment on the right by breaking the window, as the door is locked from the outside. There’s a note on the table inside saying the safe combination “is still set to our wedding date - I mean it’s been thirty years, but I assume you remember when that was, right”. There’s a door that leads to a bedroom where you’ll find a calendar marked “30th Anniversary 10/08/13” and a safe. Subtract 30 years from the date to get 10 08 83 and open the 8 Weston’s Pharmacy safeImage credit SonySafe combination 38-55-23 Contents Ammo, supplements, health kit, crafting supplies and an explosive arrowAfter your first big run in with the Seraphites you’ll have a short swim to another part of the city and eventually reach Weston’s Pharmacy. Behind the cash register you’ll find a letter that mentions the safe code is 38-55-23. You can reach the safe by crawling through a small hole in the wall between two shelving Day 3 The Flooded CitySafe 9 The Flooded City safeImage credit SonySafe combination 70-12-64 Contents Scrap, supplements, ammo and crafting suppliesAs you move through the flooded city you’ll eventually reach a gate you can’t pass until you use a chain to pull it up. Next to that is a locked off area with a safe inside. Investigate the stairs to find a room above you with a body inside and a note with the safe code, 70-12-64. There’s also a trolley you can move to access a tiny hole you can crawl through to access the locked area. As well as the safe there’s a lot of resources inside so it’s a worthwhile stop off. WARNING POTENTIAL SPOILER IMAGES FROM HERE ONSeattle Day 1 On FootSafe 10 gun safeImage credit SonySafe combination 17 - 38 - 07 Contents Hunting pistol, ammo Almost as soon as you get out of the boat hangar you’ll find a small cabin like building you can only get in by breaking a window. Inside you’ll find a note mentioning some stashed guns in a lock up with “the big win” as the combination. That’s the ringed Lotto number on the noticeboard, 17 - 38 - 07. The safe is in the building immediately facing you as you come out of the cabin, and you can get in through a hole to the left by the palettes. Seattle Day 1 Hostile TerritorySeattle Day 1 Hostile TerritorySafe 11 Jasmine BakeryImage credit SonySafe combination 689689 Contents Supplements, ammo, crafting supplies, health barA way into Hostile Territory you’ll reach this narrow street in what looks like Seattle’s Chinatown district. There’s a safe in the first shop on the left, Jasmine Bakery, the one with a purple sign. To finb the combination though you’ll have to leave the bakary and head into the second door on the left which will take you into a red themed restaurant. Head upstairs where you’ll see some clickers through a floor level opening which you can kill before you enter the room. Crawl into this room where you’ll be able to jump over the street below to reach the otherside. The combination is on a letter, on a cardboard box in the room to the left with a pool table inside 689689. Seattle Day 1 The CoastSeattle Day 1 The CoastSafe 12 The boat safeImage credit SonySafe combination 90-77-01 Contents Scrap, supplements, ammo training manualOn The Coast level you’ll enter a beached boat. When you go up the stairs and through the door you’ll find the crossbow and find yourself in a narrow corridor. Take out the runners ahead and at the end of the corridor you’ll find a note on a camp bed with a safe combination, 90-77-01. Work your way up and through the ship until you find the bridge where the safe is located, containing, among other things, a training manual that will unlock the Ordnance Upgrades Branch which will improve your crafting skills. Seattle Day 2 The ShortcutSeattle Day 2 The ShortcutSafe 13 The Apartment safeImage credit SonySafe combination 302304 Contents Scrap, ammo, crafting suppliesWhen you’re heading to the sky bridges you’ll pass through some apartments that you jump to from a partially collapsed freeway. In the first room you’ll find a letter with a conversation between neighbors that mentions supplies in a safe, and that the combination is “our apartment number and then your apartment number”. The safe itself is in the bedroom. If you look outside you’ll see you’re in 302 and the neighbors are 304, giving you the combination 302304. Seattle Day 3 The DescentSeattle Day 3 The DescentSafe 14 The gym safeImage credit SonySafe combination 121879 Contents Supplements and crafting suppliesAfter you fall into a swimming pool from the sky bridge you’ll find yourself in a gym. The safe is in a small store room just in front of the desk on the other side of the area, and if you turn right you’ll find a coffee shop. On the noticeboard in the coffee shop kitchen is a note explaining the safe code is the same as the WiFi password, 121879.

Thesafe and the safe code in The Last of Us Part 2 The Descent are both located at the very beginning of the chapter. Finding both the safe and the code can be pretty difficult, especially because the clue for the code is hidden away even better than the safe itself. So, it can be difficult figuring out how to unlock and open the safe in The Descent. That being the case, here’s our

In The Last of Us Part 2, safe codes are used to unlock safes that contain several valuable items such as ammo, crafting materials, and character upgrades. In this guide, we will explain where and how to unlock the bank safe and provide the bank safe code. The Last of Us Part 2 Bank Safe Code How to unlock the bank safe The bank safe is found in the Westlake Bank when the player first arrives in the Downtown Seattle chapter in the The Last of Us Part 2. When the level starts, head left along the wall and you will soon see what appears to be a bunch of ruined buildings and rubble. If you look carefully, you should spot the WestBank sign above a wrecked building. Next, you are going to want to head through the rubble and enter the Westlake Bank ruins. Once inside, you will jump down into a small area where you will see several infected. We strongly recommend using stealth when taking these infected runners and Clickers out. After these infected are taken care of, go explore the rest of the bank and find the safe deposit locker door. Once you find this room, you should see a bag on the floor. Search it and find the Bank Heist Plan Note. This note will give you the bank safe code, which is 602306. After you have the bank safe code, go find the nearby vault and put the code in. If you’ve entered it correctly, the vault will open, and you’ll find an Antique Ring in a safe deposit box, a pump shotgun next to a bank robber note, and some other useful items. Be prepared for a fight when you leave, as some infected will soon appear in the lobby. Also remember to use stealth to take these guys out as they might be a little tough at this point in the game. For more The Last of Us Part 2 news, check out Tech Raptor.
Vousdevrez trouver tous les codes et combinaisons de The Last of Us 2 si vous voulez ouvrir toutes les portes et tous les coffres du jeu et gagner le trophĂ©e Safecracker. À l’intĂ©rieur, vous trouverez de la ferraille, des supplĂ©ments, des munitions, des fournitures d’artisanat et, si vous ĂȘtes vraiment chanceux, des amĂ©liorations et des armes. En arrivant,
The subway is one of the more stressful areas in the Last of Us Part 2. A new type of infected monster that can kick your ass. Tight, gloomy areas with limited supplies. You will eventually come across a room that has a locked door with a keypad on it. This is different from the types of codes you use to unlock the safes. This is a 5 digit lock with numbers from 1-5. Gaining access to this room will give you some valuable supplies that you are likely in desperate need of right now. So how do you get in? Finding the Code To The Canteen Door? The code or at least the clue to the start can be found around the corner. If you go to the table, it will give you a bit of a clue. You will be told to get a soda and you will be told what the code is. Seems like a weird one but if you go to the Soda machine you will see what it means. Smash the glass on the soda machine and you will be able to pick up the note that is taped to the can inside. The note will only give you the first three digits though? What are The Final 2 Digits for The Door Code? This puzzle is hard to solve if you are not familiar with how these types of locks work. There is actually only two possible outcomes here. This door accepts 1-5 but only once. The first 3 numbers have been given to you already, this means you just need to figure out the final two numbers based on a list of two numbers. The first 3 numbers are 152 this leaves numbers 3 and 4 left to use. This means that the passcode is either 15234 or 15243, the latter of which will unlock the door for you.
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Toujourschez les Séraphites, trouvez une pharmacie nommée Wenston. Ce lieu se trouvera un peu avant l'hÎpital. Trouvez le trou dans la pharmacie et rampez dans celui-ci pour trouver le coffre juste en face de vous, le code est 385523.

It is strange, how you could have missed an entire island right off the coast of Tinker Island, but there it is in plain sight. [Continue] There are some ruins on the island. Maybe it would be a good idea to check them out. You have discovered Island with Castle Ruins. [Good idea] But on the other hand, they do look scary. You don't feel capable enough to cope with dangers lurking there. TIP Reach the Valley to unlock locations on this new island. [Okay] You think you have seen enough hardship to be able to tackle the castle ruins on the mysterious island. You have unlocked Castle Ruins. [<- Finally] Walkthrough[] You approach the island that has arisen out of the ocean. There are huge castle ruins on the top of the steep cliffs. [Explore] The ruins seem ages old. Exploring them would be too dangerous, they could crumble any time. But there is an interesting small hut at the southern shore. [Explore hut] Someone has been lliving here. You bravey enter the hut, ready for anything. Then something behind your back says hello! [Hello] An old green hag stands before of you. She is ages old and uttterly hideous. Will this creature of your nightmares attack you? [Prepare] Don't worry, I won't hurt you. You are probably wondering what I'm doing here in this hut. [Explain] Long ago I imprisoned a beautiful damsel in the castle above. Heroes would come to save her but failed miserably. [Continue] Both me and the castle waited until we both turned into ruins. The damsel has been trapped in a prison of time and i no longer had anything to do. [You deserve it] An harder manual quarry will be revealed [Poor thing] An easier manual quarry will be revealed Yeah, yeah, spare me your moralization. That's what witches do. We torment people. [Go on] I had enough of this. Can you please just save the damsel so I can be free? [What's in it for me] Typical hero. Maybe the damsel will join your little team. [Sounds great] To save the damsel we must travel to the time when the castle was still new. I know a handy magic spell that will spin back the time. The spell is very cryptic, you will have to help me by answering its magical riddles. [Okay] When we complete the time spell, you will be able to rebuild the castle. [Easy] Not so fast. You have to solve the riddles in one go or restart the current series. Taking too long will spoil the time spell, reverting all progress. Answer correctly and don't waste time. [No problem] Quarries[] Rebuilding the castle will require marble from special quarries on this island. [What quarries?] Magical ones, of course. Two have timers of different lengths, the third is manual. [Okay] Let me mark the quarries on the map. But since you were so nice to me I will reveal a much easier manual quarry By choosing [Poor thing]. You have unlocked marble quarries. [Thanks] But since you were so mean to me I will reveal a much harder manual quarry By choosing [You deserved it]. You have unlocked marble quarries. [Thanks] Now come back to me when you are ready to solve the magical riddles. And don't forget to bring some resources, I get hungry casting time spells! [Bye] Long Quarry Short Quarry Manual Quarry Lowest Marble payout 10-15 Shortest timer 25 seconds without the Lighthouse, 90 You will either encounter a Marble Golem or "mine" manually by choosing [Push]-[Push]-[Pull]-[Push]-[Pull] repeatedly for 9 times. Manual mining gives 15 Marble. The Marble Golem comes in easy and hard very high HP ~ low attack ~1, 9/10 green dots mode. Beating easy Marble Golem gives 10 Marble. Beating hard Marble Golem gives 15 Marble. Restoring the Ruins[] Every time you visit the witch, you have to give her "food", which is actually any random resources. First Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 24% of your max storage per visit. That was delicious! The first magical riddle will define the boundaries of reality. [Okay] Lighter than what I'm made of, I hide more of myself than you can see. What am I? [Iceberg] Correct, hero! We can begin with the incantation! [Yay] The next riddle requires you to see reality as it truly is! Tell me, what is the number of the parking space the balloon landed on? [87] Look at the sequence of numbers upside-down Correct, hero! Whirling cryptic symbols fill the air! [Yay] Look at this mysterious magical symbol! Only by counting the triangles can you unlock its true meaning. [44] 16 small gr, rd; individual, 16 medium gr+rd; 4 in each quadrant; cut the quadrant diagonally, 8 large gr+gr+rd+rd; 2 down, 2 left, 2 up, 2 right, 4 x-large gr+gr+gr+gr+rd+rd+rd+rd; cut the outer square on it's diagonals Superb, hero! The torrents of magic are starting to focus! [Amazing] The magical forces require you to say a holy word from the heaven! Do it! Top [Say Word], Now a terrible word from the infernal pit! Bottom [Say Word], Now a mundane word, something from the world of mortals! Middle [Say Word] Perfect, the forces are tethered to this location. [Not scary at all] Let's see if the future is clear to us! I have here a magical pizza! What slice will come next? [4] Increasing number of slices That's it, we can foresee the future, the gates of time have been opened! [Sounds dangerous] Now let's check, if we can still perceive time! [Sure] The day after tomorrow is the third day after Wednesday. Which day was the day before yesterday? [Tuesday] It is! Time can still be perceived! I think i can cast the spell to break the first curse! [Good] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 90] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Second Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 34% of your max storage per visit. The objects here are arranged in a strange way. How many objects do you see? [3] If you carried my burden, it would break your back. I am not rich, but I leave silver in my track. What am I? [Snail] The land beyond time has many unpleasant creatures. You have to react quickly when they appear. Tell me, what is this monster? [Bigfoot] Look, magical symbols are all around. Read the ones I need, I'll write them down! What's the fourth symbol? 4th [Symbol] from the top Great, and the sixth? 6th [Symbol] from the top Good, good, now an even symbol! 2nd or 4th [Symbol] from the top Perfect. Now give me the invisible symbol! blank There is a potion cauldron with three different water-taps. With the smallest tap, the cauldron can be filled in 20 minutes. With the middle tap, the cauldron can be filled in 12 minutes. With the largest tap, the cauldron can be filled in 5 minutes. How long does it take to fill the water-cask with the three taps together? [3 minutes] Almost done, all I need you to do, is to seal the potions, so they don't spill. [How] Simple! I have a big potion flask that can hold 7 doses of elixir. Fill it up completely and seal it with a cork. [Take flask] You take the flask. What now. 7 times [Pour Elixir] [Cork] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 200] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Third Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 54% of your max storage per visit. That was delicious! The first magical riddle will define the boundaries of reality. [Let's hear it] It always goes up and never comes down. What is it? [Age] You are much smarter than you look [Continue] Before we can start summoning the part of the castle which was lost in time I need to tidy my work bench. Will you help me? [Sure] I remember how the workbench looked, but don't know how it should look now. What do you think comes next? [Option 3] Awesome, this organization will increase my productivity tenfold! [Great] Now to begin the ritual. First we must draw a magic square into the ground to enclose the ritual! [Okay] How many squares does this ritual area have? [40] That's exactly right, the ritual area is perfect! [Outstanding] To recall the castle we must now establish a connection with the past. Time to remember your ancestors! [I'm ready] At your family party, a grandfather, a grandmother, 2 fathers, 2 mothers, 4 children, 3 grandchildren, 1 brother, 2 sisters, 2 sons, 2 daughters, 1 father-in-law, 1 mother-in-law, and 1 daughter-in-law, were sitting at a table. Do you remember at least how many people were sitting at the table? Maybe you should draw up a family tree to help you out. [7] Correct! Let's lose no more time and continue. [Okay] The land beyond times has many unpleasant creatures. You have to react quickly when they appear. Tell me, what is this monster? [Manticore] That is right! We are prepared for whatever may lurk beyond! [Will do] The next part of casting the time reversal spell requires me to do all matter of arcane rituals. Just try to not be in the way. And don't give me any strange looks! [Okay] The witch does a little stretching, then starts shaking her legs violently. She does 3 jumps high into the air. [Odd] Then she says 3 magic words Lightning, Thunder, Storm. Turns her head left, then right. [Interesting] Out of her pocket she produces some magical dust and throws it all around her in a spiral. Then she claps twice. [Wait] It doesn't seem to work for me today, maybe you try it. What do you do? [Stretch] [Shake legs] [Do three jumps] [Say magic words] [Lightning], [Thunder], [Storm] [Turn head left] [Turn head right] [Throw magical dust] [Spiral] [Clap] [Clap] [That is it] The ritual is completed! The magical energy is released in a loud explosion! [Great] The magical energies are flowing, but we must find the passage through time. Let's do this by remembering things! [Sure] What is the first location on Tinker Island called? [Beach] Yes. the past is clear to you. And what survivor was never part of your team? [Jones] And what's the first source of stone you find? [Stalactite] The past is part of you, forever. [Thanks] To finish recalling the part of the castle, you still need to answer this question. I am black when you buy me, red when you use me, and grey when you throw me away. [Coal] Perfect! All the components for the spell are done!. [Good] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 400] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reforms the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Fourth Restoration[] The witch is eagerly awaiting you with her magic riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 55% of your max storage per visit. Let me tell you about my 3 sisters Morgan, Lucy and Evelyn, all 3 terrible witches! Morgan is the oldest. Lucy is not the oldest and Evelyn is not the youngest. Which of them is the youngest? [Lucy] The next part of the ritual requires you to identify a cryptic object, a pyramid. A magical pyramid. Which one is the top view? [Option 3] Oh no, hero I have forgotten a very important incarnation. But I know exactly where I left it in my memory palace. [What is that] A place in my mind where I store all my memories. I know exactly how to reach the incarnation. You will find easily. First there is a stairwell with 10 stairs, but each 3rd one is trapped, so beware! Next will be 3 doors, take the middle one. A cabinet with drawers will await you at the end. Not sure in which drawer I left the incarnation, you will have to guess. The witch sends you into a trance and opens up her memoty palace to you. You start at the base of a huge old stairwell. You must reach the top. [At the base of the stairwell from the bottom 1, 2, 4, 5, 7, 8, 10], [Door 2], [Drawer 2], The land beyond times has many unpleasant creatures. You have to react quickly when they appear. Tell me, what is this monster? [evil girl] What was the first enemy you fought on Tinker Island? [Snake] How did you get to Tinker Island? [Ship] What is Mary's profession? [Engineer] Now try to remember, what is the colour of the stone of the first cave you came upon? [Grey] To unravel me you require a key but no key by locksmith's hand, a key that only I will inderstand. [Code] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 600] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Fifth Restoration[] La bruja te espera ansiosamente con sus acertijos mĂĄgicos [Continuar] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 52% of your max storage per visit. That was delicious! The first magical riddle will define the boundaries of reality. [Let's go] Flat as a leaf, round as a ring; has two eyes, can't see a thing. [Button] That's it! Next we must redefine our perception of time! [Go on] Two hours ago it was as long after one o'clock in the afternoon as it was before one o'clock in the morning. What time is it now? [9 pm] How did you know! Your perception of time is fabulous! [Thanks] We must now brew a potion that can reverse the flow of time. Help me find the right combination of fruits to put into this potion! [Sure] What potion combination comes next? [1], The potion can now be brewed! [Go on] Oh no! There are rats in my brewing laboratory! I hate rats! Get them all out! Select each rat carefully [Rat], [Rat], [Rat], [.....] 3rd option, 5 dots, [.....] 5th option, 5 dots, [Rat] 3rd option, upon the Bed one You did it! My hero! Now I can finally brew my time potion in peace! [Great] No, seriously, I need to focus. Be quiet as a rat! [.....] 3rd option, 5 dots, [Rat, 3th option], [5 dots], [Blank], [Bird] Finally, the potion is done! We must still figure out the dose! [Okay] The dose is a three digit number. My tens digit is five more than my ones digit. My hundreds digit is eight less than my tens digit. So what's the dose? [194] Perfect! All the components for the spell are done! [Good] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 700] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Sixth Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 44% of your max storage per visit. That was delicious! This part of the castle will require us to construct a magic wand. I have magic gems. Please insert them into all the rows after the pattern. [Okay] Red, the gem of fire, will provide the needed energy for the spell. [Next] Another Red, just in case. Can never go wrong with more energy. [Next] Blue, the gem of water will generate steam to cloud the flow of time. [Next] Green, the gem of the earth will provide grounding. Very important [Next] And last White, the gem of light, will establish clarity. Now start crafting! [Red], [Red], [Blue], [Green], [White] Keep repeating this pattern for a while Note The order of the buttons is shuffled after a while Oh no, ran out of red gems. We will take some yellow gems instead. They stand for electricity. So they should provide enough power to the wand. [Yellow], [Yellow], [Blue], [Green], [White] Keep repeating until fog An earthquake will eventually repeatidly shuffle the locations of the buttons [Option 4], [Option 1], [Option 3], [Option 2], [Option 4], [Option 4], [Option 1], [Option 3], [Option 2] Keep repeating 4, 4, 1, 3, 2 The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 800] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Seventh Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 56% of your max storage per visit. Lets see if we will be lucky changing the flow of time! Can you predict what the next dice will show? [1] But traveling through time you can also be unlucky and meet dangerous beings! [Continue] Tell me, what is this monster? [Grey Alien] What belongs to you, but other people use it more than you? [Name] Now, all this casting of spells has made me hungry. Would you make me a sandwhich? [Details] I don't eat meat, but am not vegan. Please try to keep the tomatoes away from the bread, so it doesn't get soggy. And let's not get any vegetables in contact with the mayonnaise, that's horrible. [Start] [Bread] [Mayo] [Cheese] [Tomatoes] [Salad] [Bread] Wait, I have a vision! I am seeing the past! The beginning, before the island, the camp, before everything. [Listen] I see a totem with 3 heads. What are the colours of the heads, from bottom to the top? [Red], [Yellow], [Green] The vision continues. I see a survivor, Jonathan. What is his profession again? [Veteran] He is hanging out with Willy. What is his profession? [First Mate] They seem to be talking about something. About a certain location. A sandly pit full of bones and skulls. You know which one? [Quicksand] Yes, that's the one. They are wondering where it leads to? You have any idea? [Lagoon] What stays in one corner but travels around the world? [Stamp] What gets bigger the more you take away from it? [Hole] What number is twice the sum of its digits? [18] What is black when clean and white when dirty? [Blackboard] What is not alive but can grow. Doesn't have lungs but needs air to survive. [Fire] I will need help with some magic runes. I must know their strength. 2 life runes together have the strength of 120 lightning bolts. The death and life rune posses the energy equivalent of 70 lightning bolts. The life, mind and death runes can power 120 lightning bolts. What is the power of one life rune? [60 Bolts] And the power of one death rune? [10 Bolts] And the rune of the mind? [50 Bolts] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 900] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Reward[] The huge white castle adorns the top of the island. So much work has been put into returning the castle from its time prison. [Continue] Your reward now awaits. The witch promised there would be a damsel on top of the castle, ready to be saved. [Continue] Boldly you ascend the white marbles stairs of the highest of tower. You reach a heavy wooden door. There is a label. [Read] DAMSEL INSIDE. PLEASE KNOCK. [Knock] You open the door. And? There is the witch. [What] The witch greets you with a wide grin. What did you expect? A real damsel? Do you still believe in fairy tales? [Oh] I am the damsel, hero. I have been trapped on this island forever. And the years haven't been kind to me. [Continue] But don't worry. Your work hasn't been in vain. The magical ritual you helped me perform has been a rejuvenation ritual! [Continue] The spell could make me young again. Do you want me to be a beautiful Princess or a hideous Witch? [ Princess ] [ Witch ] Witch is better A new survivor will join your team! [Princess] Thought so. See and be amazed! [See] The witch snaps her fingers twice and is instantaneously transformed into a beautiful princess. [Wow] I know. I am very pretty. You save me, want me to join you? [Sure] Finally! You have unlocked the Princess. [Witch] Really? Never thought someone could just like me the way I am. You saved me, want me to join you? [Sure] Finally! You have unlocked Witch.

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Accueil News The Last of Us Part II une Ă©patante premiĂšre vidĂ©o de gameplay pour la confĂ©rence Sony E3GK E3 2018 Ellie s'enfonce dans les tĂ©nĂšbres Il n'a pas fallu longtemps Ă  Sony pour Ă©pater la galerie le constructeur n'a eu qu'Ă  dĂ©gainer un nouveau gros trailer pour The Last of Us Part II, cette fois-ci avec un gros morceau de gameplay assez Ă©patant, pour lancer sa confĂ©rence de l'E3 2018 de la plus belle des façons. L'avantage de Sony depuis quelques annĂ©es sur les grands Ă©vĂšnements du jeu vidĂ©o se situe clairement au niveau de ses exclusivitĂ©s. Le constructeur japonais le sait et il n'a donc pas hĂ©sitĂ© Ă  dĂ©marrer sa confĂ©rence de l'E3 2018 en jouant une de ces grosses cartes d'entrĂ©e de jeu. L'une des plus populaires et l'une des plus proches chronologiquement. Vous l'aurez devinĂ©, il s'agit de The Last of Us Part II, qui s'est offert une troisiĂšme sortie, cette fois sous la forme d'un extrait complet de jeu. C'est en tout cas ce qu'on est destinĂ© Ă  croire vu le format de cette bande-annonce, divisĂ©e en deux parties et centrĂ©e uniquement sur une Ellie devenue adulte. Au dĂ©but du jeu, elle a en effet 19 ans et habite la ville de Jackson, oĂč elle a rĂ©ussi Ă  se construire une vie normale. Mais la violence va briser cette tranquillitĂ© retrouvĂ©e et pousser Ellie sur "la voie de la vengeance". Nous avons tout d'abord assistĂ© Ă  un souvenir de ce passĂ© chaleureux. Un Ă©chantillon de bonheur, oĂč elle Ă©change ce qui semble ĂȘtre son tout premier baiser avec sa petite amie vu le descriptif de Naughty Dog, on imagine facilement que ce soit la personne qu'on ait arrachĂ©e Ă  Ellie. Puis, les tĂ©nĂšbres. Sans plus d'explications, nous voilĂ  plongĂ©s dans la noirceur d'une forĂȘt oĂč Ellie tente d'Ă©chapper Ă  un groupe de poursuivants. Un contraste qui Ă©tait dĂ©jĂ  au coeur du premier Ă©pisode et qui est Ă  nouveau abordĂ© ici. Autant le dire tout de suite, si Naughty Dog tient les promesses faites dans cette bande-annonce, The Last of Us Part II pourrait ĂȘtre monumental. On attend dĂ©sormais de savoir la portion de script qui habite cette phase de gameplay, tant l'ensemble paraĂźt naturel. Mais Naughty Dog a rarement Ă©tĂ© pris en dĂ©faut sur ses trailers. Le jeu en rapport Notre comparateur de prix PS4 PS5 Amazon 19,99 Fnac marketplace 22,95 Rakuten 24,99 Cdiscount 28,99 Leclerc 32,30 Micromania 34,99 Fnac 39,99 Boulanger 39,99 Auchan 39,99 Cdiscount 19,99 Ça vous a intĂ©ressĂ© ? En voilĂ  encore ! Les guides d’achat Voir tous les guides d'achat Code/ solution - Appartement Les SĂ©raphites Seattle Jour 2 (Ellie) - Comment ouvrir le COFFRE Playlist THE LAST OF US PART II : Seattle post-apocalyptique est un coffre-fort plein de butin Ă  rĂ©cupĂ©rer – si vous pouvez le trouver. Pour vous approvisionner, vous voudrez retrouver tous les emplacements sĂ©curisĂ©s et casser tous les coffres-forts de The Last of Us 2. Si seulement c’était aussi simple que de partir avec les marchandises. Dans ce guide, nous ne vous expliquerons pas seulement comment obtenir tous les codes de sĂ©curitĂ© en recherchant l’environnement, mais Ă©galement en mettant en Ă©vidence les combinaisons sĂ©curisĂ©es elles-mĂȘmes si vous voulez simplement sauter les Ă©tapes. Vous trouverez Ă©galement ci-dessous une version vidĂ©o de notre guide des codes de sĂ©curitĂ© The Last of Us 2. The Last of Us 2 codes et combinaisons sĂ»rs Comment ouvrir des coffres-forts sans la combinaison dans The Last of Us 2 Les joueurs de Last of Us 2 ont dĂ©couvert un dĂ©tail soignĂ© qui pourrait vous aider Ă  casser tous les coffres du jeu. Dans presque tous les cas, le code est trouvĂ© en examinant le magasin ou l’appartement dans lequel il se trouve et en rĂ©solvant un casse-tĂȘte lĂ©ger. Mais saviez-vous que vous n’avez mĂȘme pas besoin d’un code pour les dĂ©verrouiller? Comme vous l’avez sans doute vu dans de nombreux films de cĂąpres, il y a toujours le personnage de cracker sĂ»r qui met l’oreille au coffre-fort et trouve en quelque sorte la combinaison juste en Ă©coutant les signaux audio. Il s’avĂšre que la mĂȘme chose peut ĂȘtre faite dans The Last of Us Part 2. Un certain nombre de joueurs sur Twitter et Reddit ont Ă©tĂ© surpris de constater qu’il Ă©tait effectivement possible de dĂ©verrouiller les coffres du jeu de cette façon. Je dois donner des accessoires HIGE Ă  l’équipe de conception sonore Naughty_Dog. Impossible de trouver instantanĂ©ment les 2 derniers chiffres d’un combo sĂ»r, j’ai donc jetĂ© mes Ă©couteurs et Ă©coutĂ© attentivement. Vous pouvez 100% casser les coffres-forts par le bruit des broches – Josh Snow ❄ JoshwaM 21 juin 2020 Michael Leri a mĂȘme capturĂ© une vidĂ©o le dĂ©montrant, bien que je ne puisse pas entendre de diffĂ©rence moi-mĂȘme. Vous pouvez Ă©galement casser des coffres-forts simplement en Ă©coutant le gobelet en place. Faites attention Ă  la diffĂ©rence entre les graduations de chaque nombre correct et celles incorrectes. – Michael Leri OrangeFlavored 20 juin 2020 La seule chose qui pourrait vous dĂ©courager, c’est quand Ellie rĂ©initialise sa prise aprĂšs l’avoir complĂštement tordue. Cela se produit tous les 20 numĂ©ros environ et produit un signal audio lĂ©gĂšrement diffĂ©rent qui pourrait vous induire en erreur. Il est Ă©videmment recommandĂ© de le faire avec des Ă©couteurs, car il est peu probable que vous remarquiez les diffĂ©rences subtiles lors de l’utilisation des haut-parleurs. Pourtant, maintenant que vous savez que c’est possible, cela vaut la peine de tenter le coup avec le prochain coffre-fort que vous rencontrerez. Cependant, nous avons rĂ©pertoriĂ© chacune des combinaisons sĂ»res ci-dessous. Passer aux combinaisons sĂ»res de Jackson Passer aux combinaisons sĂ©curisĂ©es du jour 1 Passer aux combinaisons sĂ©curisĂ©es du jour 2 Passer aux combinaisons sĂ»res du jour 3 Passer aux combinaisons sĂ»res aprĂšs la rupture du spoiler Jackson combinaisons sĂ»res Patrol Safe 1 combinaison – Le coffre-fort peut ĂȘtre trouvĂ© lorsque vous nettoyez le premier chargement de personnes infectĂ©es par Dina. Vous trouverez une note qui dit Yo Kristen – a laissĂ© la vraie merde dans le coffre-fort pour vous. Combo est la date Ă  laquelle mon bon garçon a Ă©tĂ© nommĂ© EmployĂ© du mois. Putain, ne les vendez pas ou ne les donnez pas. C’est pour ton dos, d’accord? Sentez-vous mieux – Mina. » Si vous regardez sur le bureau, vous verrez une photo d’un chien. Sortez maintenant de la piĂšce et entrez dans le couloir. Vous trouverez ici un graphique EmployĂ© du mois. Recherchez le chien et vous verrez qu’il a reçu le prix en juillet 2013. Cela signifie que le code de sĂ©curitĂ© est 07-20-13. Vous trouverez des piĂšces et des complĂ©ments d’armes Ă  feu Ă  l’intĂ©rieur. Jour 1 combinaisons sĂ»res Combinaison de coffre de banque – Au sud de la zone du centre-ville de Seattle – dont nous avons une page complĂšte ici – vous pouvez trouver la combinaison pour le coffre-fort dans la banque sur un billet appelĂ© Bank Heist Plans. Le code du coffre-fort est 60-23-06. À l’intĂ©rieur, vous trouverez le fusil Ă  pompe et l’anneau de Nathan Drake. Gate West 2 combinaison sĂ»re – Vous pouvez le trouver sur Madison Street, en haut Ă  gauche de la carte. Vous devez vous faufiler Ă  travers un petit espace. Le code est 04-51, qui est l’ancien code de Gate West 2 sur votre page de journal des codes de porte. Combinaison sĂ©curitaire du palais de justice – À l’intĂ©rieur du palais de justice, une fois que vous avez dĂ©passĂ© le premier chargement de personnes infectĂ©es, vous arriverez dans un couloir sombre. À votre droite, il y a des dĂ©tecteurs de mĂ©taux et Ă  votre gauche, il y a un bureau. Brisez la fenĂȘtre et entrez dans le bureau pour trouver le coffre-fort. Vous pouvez voir la combinaison du coffre-fort – 86-07-22 – sur un tableau blanc Ă  proximitĂ©. Vous trouverez des supplĂ©ments et des piĂšces de pistolet Ă  l’intĂ©rieur. Combinaison de portes souterraines – PrĂšs de l’endroit oĂč vous avez trouvĂ© la carte Ă  Ă©changer Dr. Daniela Star, il y a une porte verrouillĂ©e qui nĂ©cessite une combinaison pour entrer. Au coin de la porte, vous trouverez une note qui dit HĂ© Dewey – Oubliez Ă  nouveau le code? Obtenez-moi un soda et le code est Ă  vous! – V. » À proximitĂ©, il y a un distributeur avec une canette de soda Ă  l’intĂ©rieur – brisez le verre pour le retirer et l’examiner. Une note attachĂ©e Ă  la boĂźte indique Le code est 1-5-2 -? -? – D’accord, assez d’indices. Si vous ne pouvez pas comprendre le reste, je suis avec le mauvais homme. Prendre plaisir! » Par Ă©limination, vous pouvez dĂ©terminer que le code de la porte est le 15243. Vous trouverez des munitions, des supplĂ©ments et d’autres fournitures Ă  l’intĂ©rieur. Staci good time » Combinaison sĂ»re du magasin d’aubaines – Dans la zone tripwire avec Dina, au fur et Ă  mesure que vous avancez, vous verrez finalement le magasin d’aubaines Wellwishes sur votre gauche. La pointe des pieds autour de l’extĂ©rieur de l’arbre Ă  cĂŽtĂ© de la porte d’entrĂ©e pour Ă©viter le piĂšge, puis prenez la carte Bizzarebra Superhero de la bibliothĂšque pour enfants sur le cĂŽtĂ© gauche de la piĂšce. Dans cette zone, ouvrez la porte Ă  l’arriĂšre de la piĂšce et prenez la note du tableau de liĂšge sur votre droite. La note vous donne un indice que la combinaison avec un coffre-fort Ă  proximitĂ© est les six derniers chiffres du numĂ©ro de tĂ©lĂ©phone de Staci, mais le bas est dĂ©chirĂ©. Vous trouverez le coffre-fort dans une autre piĂšce latĂ©rale par la porte de gauche. Les chats effrayants se prĂ©parent avant d’entrer. Le combo sĂ©curitaire est le 55-01-33, que vous trouvez graffitiĂ© sur le mur d’une salle de bain voisine – appelez Staci pour passer un bon moment – 206 555-0133. Jour 2 combinaisons sĂ»res Garage de rĂ©paration automobile Hillcrest combinaison sĂ»re – Dans la rĂ©gion aprĂšs la premiĂšre rencontre avec le WLF et leurs chiens, vous serez dans une autre rue qui est envahie par les infectĂ©s. Il y a un tas de magasins, dont un salon de tatouage. À l’arriĂšre du salon de tatouage, il y a un atelier de rĂ©paration automobile avec une porte bloquĂ©e par une benne Ă  ordures. Éloignez la benne de la porte, placez une mine et ouvrez la porte avant de la retirer. La mine prendra soin de certains des coureurs Ă  l’intĂ©rieur et vous pouvez utiliser le fusil de chasse pour rĂ©cupĂ©rer le reste. A l’intĂ©rieur, vous trouverez un coffre-fort. Pour trouver la combinaison, dirigez-vous vers la boutique en face de la porte d’entrĂ©e du salon de tatouage. De lĂ , entrez dans le bar et tuez le shambler et infectĂ© Ă  l’intĂ©rieur, puis allez dans la cuisine et prenez une note sur le tableau blanc. Le code de sĂ©curitĂ© pour la rĂ©paration automobile est le 30-82-65. À l’intĂ©rieur du coffre-fort, vous trouverez un Ă©tui Ă  fusil court, ainsi que des munitions et des piĂšces d’armes Ă  feu. Combinaison sĂ»re de date de mariage – AprĂšs qu’Ellie soit partie en mission Ă  l’hĂŽpital, elle traverse un supermarchĂ© et passe devant un bar, Kingsgate Brewing, Ă  gauche, et un immeuble de bureaux avec le puzzle de balançoire pour franchir une porte verrouillĂ©e Ă  droite. Plus haut sur la route, il y a un immeuble en option sur votre gauche. Montez jusqu’à la porte, puis regardez dans les escaliers Ă  votre droite pour voir l’entrĂ©e du vide sanitaire. Montez au deuxiĂšme Ă©tage et il y a un Ă©tabli sur le cĂŽtĂ© droit du bĂątiment. À gauche, une porte verrouillĂ©e. Pour passer, fracassez la fenĂȘtre devant vous sur le balcon, sortez, puis sautez sur la gauche et fracassez une autre fenĂȘtre pour rentrer. A l’intĂ©rieur, il y a un coffre-fort dans la chambre. La combinaison est la date du mariage mentionnĂ©e dans la note dans la piĂšce oĂč vous avez fait irruption. Cherchez un calendrier sur le mur. L’anniversaire de mariage est encerclĂ©, vous donnant la combinaison sĂ»re 10-08-83. Prenez la carte de super-hĂ©ros de la table de chevet dans la mĂȘme chambre et servez-vous des 24 supplĂ©ments qui vous attendent dans le coffre-fort. Combinaison sĂ©curitaire pour les pharmacies de Weston – Vous pouvez trouver ce coffre-fort dans la pharmacie de Weston Ă  travers une fissure dans le mur, entre deux Ă©tagĂšres. À l’intĂ©rieur, vous trouverez un kit mĂ©dical, des flĂšches explosives et quelques supplĂ©ments. Vous pouvez trouver la combinaison sur une note Ă  l’intĂ©rieur de la pharmacie de Weston. La note dit Tom – J’entends toujours des coups de feu Ă  des heures impaires. Nous n’avons personne pour nous protĂ©ger de ce culte fou. Nous ne pouvons pas attendre que la WLF nous trouve 
 nous devons marcher jusqu’à leur base et les rejoindre. J’ai commencĂ© Ă  ranger des fournitures dans le coffre-fort. Partir Ă  la recherche du meilleur itinĂ©raire, sera de retour avec un plan dĂšs que possible. Soyez prudent, MK. – Presque oubliĂ©, le code est 38-55-23. ” Jour 3 combinaisons sĂ»res Combinaison coffre-fort pour bateau – Vous trouverez ce coffre-fort lorsque vous explorerez le bateau sous le nom d’Ellie, oĂč vous verrez un coffre-fort derriĂšre une clĂŽture grillagĂ©e dans un garage. Finalement, vous arriverez Ă  un volet et devrez quitter le bateau. Montez les escaliers ici et vous passerez par une fenĂȘtre oĂč vous serez invitĂ© Ă  noter la grande roue au loin. Il y a un corps dans le coin de ce couloir avec une note qui dit Beth – Si vous lisez ceci, alors je porte un toast. J’espĂšre que ce n’était pas un de ces baiseurs de Scar, mais une lueur de gloire. Le plus grand espoir est que vous vous souvenez oĂč nous avons cachĂ© la cachette? Le code est 70-12-64. Ce n’est pas grand-chose, mais c’est tout ce que j’ai. Je veux que tu le prennes. Être bien. – Randall. » En face de Randall, il y a un chariot mobile – tirez-le pour rĂ©vĂ©ler un vide sanitaire. Parcourez, puis espĂ©rez dans la zone clĂŽturĂ©e ci-dessous pour trouver le coffre-fort de certaines munitions, supplĂ©ments, piĂšces d’armes Ă  feu et ressources. Le dernier d’entre nous 2 combinaisons sĂ»res Emplacement JournĂ©e Code Patrol Safe 1 Jackson 07-20-13 Combinaison de coffre de banque Jour 1 60-23-06 Gate West 2 Jour 1 04-51 Coffre-fort du palais de justice Jour 1 86-07-22 Combinaison de portes souterraines Jour 1 15243 Staci bon moment Jour 1 55-01-33 Coffre-fort de garage de rĂ©paration automobile Jour 2 30-82-65 Code de sĂ©curitĂ© de date de mariage Jour 2 10-08-83 Coffre-fort de pharmacie de Weston Jour 2 38-55-23 Coffre-fort pour bateau 3e jour 70-12-64 [Spoilers follow the video below] SĂ©rieusement, si vous ne voulez rien savoir du jeu au-delĂ  de ce point, ne faites pas dĂ©filer vers le bas. Codes de sĂ©curitĂ© du jour 1 Abby Billet de loterie pour camping-car la grande victoire» combinaison sĂ»re – AprĂšs avoir terminĂ© l’échelle et le puzzle du bateau, vous serez dans une nouvelle zone avec un camping-car oĂč vous trouverez la note suivante Marta – Avec la trĂȘve morte, il est trop risquĂ© de continuer Ă  utiliser cet endroit pour des rencontres. Des cicatrices vont grouiller partout dans cette zone comme des cafards. Je suis allĂ© de l’avant et j’ai dĂ©jĂ  nettoyĂ© mes fournitures, mais j’ai laissĂ© toutes vos armes dans le coffre au cas oĂč vous en auriez besoin Ă  votre arrivĂ©e. Comprenez que les cicatrices ne les toucheront pas car le coffre-fort est trop vieux monde» pour eux. Freaks stupides. A bientĂŽt, soyez prudent. Paul. PS Toujours en utilisant » la grande victoire comme combinaison. » À l’intĂ©rieur du camping-car, il y a une planche de liĂšge avec un ticket Terra Lotto dessus. Les chiffres encerclĂ©s, 17-38-07, sont le code de sĂ©curitĂ©. À l’intĂ©rieur, vous trouverez le pistolet de chasse et une gamme de munitions. Combinaison sĂ©curitaire Chinatown – Une fois que vous atteignez Chinatown, vous trouverez un coffre-fort Ă  l’intĂ©rieur d’une boutique. Deux bĂątiments en face, il y a un autre magasin avec une porte Ă  l’arriĂšre. Allez par lĂ  et montez les escaliers. Rampez dans la piĂšce suivante et traitez les cliqueurs Ă  l’intĂ©rieur. Dirigez-vous vers le balcon et faites un saut de course Ă  travers la rue vers le balcon de l’autre cĂŽtĂ©. Prenez Ă  gauche et vous trouverez une note avec le code de sĂ©curitĂ© de Chinatown 68-96-89. À l’intĂ©rieur, vous trouverez de nombreux supplĂ©ments et quelques fournitures. Ferry Weapons storage safe combination – Vous dĂ©couvrez comment ouvrir ce coffre-fort avant de trouver le coffre-fort rĂ©el, juste aprĂšs avoir obtenu l’arbalĂšte, sur une note. Le code de stockage d’armes est 90-77-01. Le coffre-fort lui-mĂȘme se trouve Ă  l’arriĂšre, Ă  l’arriĂšre du navire, sur le pont. À l’intĂ©rieur, vous trouverez le manuel de mise Ă  niveau d’Ordnance, des supplĂ©ments et des piĂšces d’armes Ă  feu. Codes de sĂ©curitĂ© du jour 2 Abby Combinaison sĂ»re du numĂ©ro de l’appartement de Julia – Lorsque vous voyagez avec Lev vers la passerelle, il y a un point oĂč vous devez sauter d’un balcon de la route et casser une fenĂȘtre pour entrer dans certains appartements. À l’intĂ©rieur du premier appartement, vous trouverez une note qui va et vient entre Sam et Julia, les voisins d’à cĂŽtĂ©. La note mentionne certaines fournitures dans un coffre-fort et indique que la combinaison est notre numĂ©ro d’appartement puis votre numĂ©ro d’appartement». Le coffre-fort se trouve dans la chambre de cet appartement et le code dont vous avez besoin est le 30-23-04. À l’intĂ©rieur, vous trouverez des piĂšces d’armes, des munitions et des ressources. Combinaison sĂ»re du code Wifi de l’hĂŽtel Gym – Remarque Ne passez pas par la porte de la cage d’escalier Ă  cĂŽtĂ© de la piĂšce avec ce coffre-fort Ă  l’intĂ©rieur. Vous serez obligĂ© d’avancer et de le manquer. AprĂšs ĂȘtre tombĂ© de la passerelle et dans la piscine, vous vous retrouverez dans une salle de sport. Parcourez la salle de gym jusqu’à ce que vous atteigniez le bar Ă  jus Orchards. À l’arriĂšre, vous trouverez une note. Veuillez ne pas laisser d’objets de valeur traĂźner pendant que vous ĂȘtes en quart de travail. Nous avons un employĂ© en sĂ©curitĂ© dans le placard de nettoyage du hall. Le code est le mĂȘme que le wifi. Sheryl. » Si vous vous dirigez vers le hall, vous pouvez trouver le coffre-fort dans la chambre en face de la rĂ©ception. Le code de sĂ©curitĂ© est 12-18-79. Ouvrez-le pour certaines fournitures. Le dernier d’entre nous 2 combinaisons Abby Safe Emplacement JournĂ©e Code Coffre-fort pour camping-car Big Win » Abby Jour 1 17-38-07 Chinatown Safe Abby Jour 1 68-96-89 Coffre de stockage d’armes de ferry Abby Jour 1 90-77-01 Coffre-fort numĂ©ro de l’appartement de Julia Abby Jour 2 30-23-04 Coffre-fort Wifi Code Gym de l’hĂŽtel Abby Jour 2 12-18-79 Pour plus d’aide sur The Last of Us 2, voici notre page oĂč trouver chaque carte Ă  collectionner de super-hĂ©ros. J1fWUS.
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